4/3/2024 0 Comments Sonic mania game only switch![]() Someone with really complex, well-designed hands.īy the time you reach Act 2 of Green Hill – only the game’s second level – it’s almost unrecognisable (as you can see in the video footage I captured below). Sections you used to know like the back of your hand start to look like… well, the back of someone else’s hand. Then, as you continue through the level things start to change. This arguably makes the Switch version the best console one for capturing the feel of playing the original Sonic games on an old CRT telly Playing in handheld mode is particularly great because it eliminates any input lag that all modern TVs suffer from to some extent. It plays beautifully on Switch, running at 60fps on both TV and handheld. The layout looks exactly the same, the music’s a bit nicer, but that’s more or less it. As the stage begins you’d be forgiven for thinking you were playing little more than an HD port of the original Sonic The Hedgehog. Take the Green Hill Zone, the game’s opening level (because of course it is). They’ve been completely rebuilt – ‘remixed’ wouldn’t be doing it enough justice – perfectly balancing the line between remembrance and redress. What’s brilliant about it, though, is that these levels aren’t just ported over in a slapdash manner. This 2D Sonic reboot consists of 12 zones, many of which are revamped versions of those in the original Mega Drive (and Mega CD) Sonic games including, yes, that bastarding Chemical Plant. Amazingly, nearly 25 years later, I’ve come to peace with it: and it’s thanks to Sonic Mania. But the key word is ‘hated’, in the past tense. If all the zones in Sonic The Hedgehog 2 were like family members, the Chemical Plant Zone was my racist uncle: it was part of a larger group I loved, but any time I encountered it I had a lengthy, uncomfortable time interacting with it.Įven as a young 9-year-old sprog who was obsessed with Sonic and excitedly got his copy of the sequel on what was officially known as Sonic Twosday – Tuesday, 21 November 1992 – the Chemical Plant Zone rubbed me up the wrong way. Anyhow, it's nice to see Sonic back to form and it's all thanks to The Taxman and his team.Switch, PS4, Xbox One, PC (Switch version reviewed) It just didn't quite reach that perfect 10. Everything else is everything I'd ever hope. I do love the game though, to the extent that it's my pick for GOTY so far, even beating Breath of the Wild, so I guess it might seem strange that I mostly talk about what I don't like about it but these are literally my only complaints. ![]() I understand that they wanted to have all the classic games represented in Mania but I'd rather have Star Light, Spring Yard, Ice Cap or Launch Base Zone. I've never liked Lava Reef and Stardust Speedway just feels too strange. The zones from Sonic CD and Sonic 3 & Knuckles doesn't really hold up as well imo. ![]() The original zones are great - I loved how they incorporated Sky Chase into the first act of Mirage Saloon. I honestly felt that this was the best game ever by the time I had gotten to Studiopolis act 2 but unfortunately that feeling didn't last. It starts of great with Green Hill, Chemical Plant and Studiopolis. My second complaint would be more of a personal one. I would love to see a patch that removed at least some of the worst glitches. Most are pretty harmless but there are a few that are very annoying, like the one on Chemical Plant act 2 where you just fall down the spiral tubes and get stuck like a bug in a glass jar. I've been playing 55+ hours and I keep encountering more and more glitches. I gotta say that I really, really love this game but boy is it glitchy! Sonic '06 would be proud. That's guaranteed to trigger the Drop Dash, at least for me. With that, I can't seem to trigger this move, until I figured something else that the manual didn't told me.Īctually, as soon as Sonic reaches the peak of his jump, you have to release the jump button at that moment and then hold it ASAP. It says that you have to hold the Spin Jump button while he is jumping, which can be interpreted as holding the jump button during the entire air time. The manual for the game is kinda vague on how to perform Sonic's Drop Dash, which is a very useful feature that instantly causes the hedgehog trigger a Spin Dash upon landing on ground with a nice speed boost. The complaints I have with the game are nothing but nitpicks, and some players even say that Mania exceeded the degree of quality that Sonic 3 & Knuckles had. From what I've played so far, Sonic Mania seems to be very promising when it comes to consistently delivering great gameplay and level design on, something that's up for debate for the Sonic titles released between 19.
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